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	<title>Comments on: Gaming can make a better world: Jane McGonigal on TED.com</title>
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	<description>The TED Blog shares interesting news about TED, TED Talks video, the TED Prize and more.</description>
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		<title>By: De uitdaging De wereld veranderen &#124; Ge bio BLOG eerd</title>
		<link>http://blog.ted.com/2010/03/17/gaming_can_make/comment-page-3/#comment-29812</link>
		<dc:creator><![CDATA[De uitdaging De wereld veranderen &#124; Ge bio BLOG eerd]]></dc:creator>
		<pubDate>Sat, 26 Jan 2013 17:09:04 +0000</pubDate>
		<guid isPermaLink="false">http://blog-staging.ted.com/2010/03/gaming_can_make/#comment-29812</guid>
		<description><![CDATA[[...] http://blog.ted.com/2010/03/17/gaming_can_make/ [...]]]></description>
		<content:encoded><![CDATA[<p>[...] <a href="http://blog.ted.com/2010/03/17/gaming_can_make/" rel="nofollow">http://blog.ted.com/2010/03/17/gaming_can_make/</a> [...]</p>
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		<title>By: Zhivko Petrov</title>
		<link>http://blog.ted.com/2010/03/17/gaming_can_make/comment-page-1/#comment-27315</link>
		<dc:creator><![CDATA[Zhivko Petrov]]></dc:creator>
		<pubDate>Fri, 28 Dec 2012 23:27:52 +0000</pubDate>
		<guid isPermaLink="false">http://blog-staging.ted.com/2010/03/gaming_can_make/#comment-27315</guid>
		<description><![CDATA[Games are Training. Practice. Simulation. 
They can let you make mistakes without those mistakes having a negative impact on you in real life. 
Because in real life mistakes can be deadly. 
In games you can learn from these unreal mistakes so that you will not make them in real life.
Soldiers train and make go through combat simulations in which they do not get hurt they do not die. 
Their mistakes do not hurt them in training. 
This is how games not only could but ARE And always have been helping people who are able to learn from their mistakes. 

Some say... but if its not real it doesn&#039;t matter. Well i can argue what reality is but that&#039;s another subject.

Also most things don&#039;t matter if they are physical or not.]]></description>
		<content:encoded><![CDATA[<p>Games are Training. Practice. Simulation.<br />
They can let you make mistakes without those mistakes having a negative impact on you in real life.<br />
Because in real life mistakes can be deadly.<br />
In games you can learn from these unreal mistakes so that you will not make them in real life.<br />
Soldiers train and make go through combat simulations in which they do not get hurt they do not die.<br />
Their mistakes do not hurt them in training.<br />
This is how games not only could but ARE And always have been helping people who are able to learn from their mistakes. </p>
<p>Some say&#8230; but if its not real it doesn&#8217;t matter. Well i can argue what reality is but that&#8217;s another subject.</p>
<p>Also most things don&#8217;t matter if they are physical or not.</p>
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		<title>By: Gaming and Education &#124; amunsell&#039;s blog</title>
		<link>http://blog.ted.com/2010/03/17/gaming_can_make/comment-page-3/#comment-23590</link>
		<dc:creator><![CDATA[Gaming and Education &#124; amunsell&#039;s blog]]></dc:creator>
		<pubDate>Mon, 19 Nov 2012 20:58:48 +0000</pubDate>
		<guid isPermaLink="false">http://blog-staging.ted.com/2010/03/gaming_can_make/#comment-23590</guid>
		<description><![CDATA[[...] Ted Talk: Jane McGonigal McGonigal states that we need to play more games to solve world problems.  Total world wide gaming hours per week should be in the billions.  She states that game worlds brings out best version of self &#8211; we are more likely to try again after defeat and overcome obstacles. Real life obstacles make us overwhelmed, cynical, and more likely to give up.  There is constant feedback in game world and opportunities for collaboration.  Makes it often better than the real world, which is why people become so consumed with games.  Virtuoso gamers (spent total of over 10,000 hours gaming) gain the following skills: -social relationship (trust, bonding) -hard working &#8211; blissful productivity (would rather work hard than hang out) -urgent optimism -epic achievements/knowledge (World of Warcraft wikipedia) [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Ted Talk: Jane McGonigal McGonigal states that we need to play more games to solve world problems.  Total world wide gaming hours per week should be in the billions.  She states that game worlds brings out best version of self &#8211; we are more likely to try again after defeat and overcome obstacles. Real life obstacles make us overwhelmed, cynical, and more likely to give up.  There is constant feedback in game world and opportunities for collaboration.  Makes it often better than the real world, which is why people become so consumed with games.  Virtuoso gamers (spent total of over 10,000 hours gaming) gain the following skills: -social relationship (trust, bonding) -hard working &#8211; blissful productivity (would rather work hard than hang out) -urgent optimism -epic achievements/knowledge (World of Warcraft wikipedia) [...]</p>
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		<title>By: Hey, did you hear about&#8230;</title>
		<link>http://blog.ted.com/2010/03/17/gaming_can_make/comment-page-3/#comment-19580</link>
		<dc:creator><![CDATA[Hey, did you hear about&#8230;]]></dc:creator>
		<pubDate>Mon, 08 Oct 2012 13:50:02 +0000</pubDate>
		<guid isPermaLink="false">http://blog-staging.ted.com/2010/03/gaming_can_make/#comment-19580</guid>
		<description><![CDATA[[...] These ideas seem to really resonate with people.  Jane McGonigal also has a TED talk called, “Gaming can make a better world”    Again, more bold talk about the value of play.  All of these people might be on to [...]]]></description>
		<content:encoded><![CDATA[<p>[...] These ideas seem to really resonate with people.  Jane McGonigal also has a TED talk called, “Gaming can make a better world”    Again, more bold talk about the value of play.  All of these people might be on to [...]</p>
]]></content:encoded>
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		<title>By: Cal Poly Pomona Astroblog</title>
		<link>http://blog.ted.com/2010/03/17/gaming_can_make/comment-page-3/#comment-15530</link>
		<dc:creator><![CDATA[Cal Poly Pomona Astroblog]]></dc:creator>
		<pubDate>Thu, 19 Jul 2012 22:31:48 +0000</pubDate>
		<guid isPermaLink="false">http://blog-staging.ted.com/2010/03/gaming_can_make/#comment-15530</guid>
		<description><![CDATA[[...] http://blog.ted.com/2010/03/17/gaming_can_make/ [...]]]></description>
		<content:encoded><![CDATA[<p>[...] <a href="http://blog.ted.com/2010/03/17/gaming_can_make/" rel="nofollow">http://blog.ted.com/2010/03/17/gaming_can_make/</a> [...]</p>
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		<title>By: 4 Ways to Gamify Learning in Your Classroom &#171; Top Hat Monocle Blog</title>
		<link>http://blog.ted.com/2010/03/17/gaming_can_make/comment-page-3/#comment-15468</link>
		<dc:creator><![CDATA[4 Ways to Gamify Learning in Your Classroom &#171; Top Hat Monocle Blog]]></dc:creator>
		<pubDate>Wed, 18 Jul 2012 21:30:26 +0000</pubDate>
		<guid isPermaLink="false">http://blog-staging.ted.com/2010/03/gaming_can_make/#comment-15468</guid>
		<description><![CDATA[[...] TED talk: Jane McGonical “Gaming can make a better world” [...]]]></description>
		<content:encoded><![CDATA[<p>[...] TED talk: Jane McGonical “Gaming can make a better world” [...]</p>
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		<title>By: Long Live Fun &#171; All Things E</title>
		<link>http://blog.ted.com/2010/03/17/gaming_can_make/comment-page-3/#comment-14525</link>
		<dc:creator><![CDATA[Long Live Fun &#171; All Things E]]></dc:creator>
		<pubDate>Tue, 26 Jun 2012 16:00:31 +0000</pubDate>
		<guid isPermaLink="false">http://blog-staging.ted.com/2010/03/gaming_can_make/#comment-14525</guid>
		<description><![CDATA[[...] are more likely to retain and apply the information gained from this new format.In her inspiring Ted talk Jane McGonigal shared her vision “to make it as easy to save the world in real life as it is to [...]]]></description>
		<content:encoded><![CDATA[<p>[...] are more likely to retain and apply the information gained from this new format.In her inspiring Ted talk Jane McGonigal shared her vision “to make it as easy to save the world in real life as it is to [...]</p>
]]></content:encoded>
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		<title>By: Game Design and Making Docs: There’s More in Common Than You Might Think &#124; POV Blog &#124; PBS</title>
		<link>http://blog.ted.com/2010/03/17/gaming_can_make/comment-page-2/#comment-14479</link>
		<dc:creator><![CDATA[Game Design and Making Docs: There’s More in Common Than You Might Think &#124; POV Blog &#124; PBS]]></dc:creator>
		<pubDate>Mon, 25 Jun 2012 13:18:42 +0000</pubDate>
		<guid isPermaLink="false">http://blog-staging.ted.com/2010/03/gaming_can_make/#comment-14479</guid>
		<description><![CDATA[[...] (Daddy, mail me Diablo, okay? I&#8217;m a big girl now.) After all, as McGonigal put it in her 2010 TEDTalk, gaming can make a better world. I&#8217;m convinced that documentaries can, [...]]]></description>
		<content:encoded><![CDATA[<p>[...] (Daddy, mail me Diablo, okay? I&#8217;m a big girl now.) After all, as McGonigal put it in her 2010 TEDTalk, gaming can make a better world. I&#8217;m convinced that documentaries can, [...]</p>
]]></content:encoded>
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		<title>By: Plans for Developing The 100 Project Resources &#124; the 100</title>
		<link>http://blog.ted.com/2010/03/17/gaming_can_make/comment-page-2/#comment-13926</link>
		<dc:creator><![CDATA[Plans for Developing The 100 Project Resources &#124; the 100]]></dc:creator>
		<pubDate>Wed, 23 May 2012 10:49:16 +0000</pubDate>
		<guid isPermaLink="false">http://blog-staging.ted.com/2010/03/gaming_can_make/#comment-13926</guid>
		<description><![CDATA[[...] to help people understand and solve the world&#8217;s most intractable problems. One of these is Jane MacGonigal. The 100 Project is convinced that there are many ways in which video gamers can contribute to [...]]]></description>
		<content:encoded><![CDATA[<p>[...] to help people understand and solve the world&#8217;s most intractable problems. One of these is Jane MacGonigal. The 100 Project is convinced that there are many ways in which video gamers can contribute to [...]</p>
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		<title>By: Video Games &#124; Cristina Rogozinski</title>
		<link>http://blog.ted.com/2010/03/17/gaming_can_make/comment-page-2/#comment-13661</link>
		<dc:creator><![CDATA[Video Games &#124; Cristina Rogozinski]]></dc:creator>
		<pubDate>Mon, 07 May 2012 00:05:53 +0000</pubDate>
		<guid isPermaLink="false">http://blog-staging.ted.com/2010/03/gaming_can_make/#comment-13661</guid>
		<description><![CDATA[[...] the most popular games are violent video games. This goes hand-on-hand with what Ian Bogost and Jane McGonigal believe about video games. They both expand on their beliefs that video games can serve as a [...]]]></description>
		<content:encoded><![CDATA[<p>[...] the most popular games are violent video games. This goes hand-on-hand with what Ian Bogost and Jane McGonigal believe about video games. They both expand on their beliefs that video games can serve as a [...]</p>
]]></content:encoded>
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