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	<title>TED Blog &#187; Jane McGonigal</title>
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		<title>TED Blog &#187; Jane McGonigal</title>
		<link>http://blog.ted.com</link>
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		<title>A library revolution, started in part by Jane McGonigal’s TED Talk</title>
		<link>http://blog.ted.com/2013/05/21/a-library-revolution-started-in-part-by-jane-mcgonigals-ted-talk/</link>
		<comments>http://blog.ted.com/2013/05/21/a-library-revolution-started-in-part-by-jane-mcgonigals-ted-talk/#comments</comments>
		<pubDate>Tue, 21 May 2013 21:51:54 +0000</pubDate>
		<dc:creator>Kate Torgovnick</dc:creator>
				<category><![CDATA[Technology]]></category>
		<category><![CDATA[Jane McGonigal]]></category>
		<category><![CDATA[libraries]]></category>
		<category><![CDATA[library science]]></category>
		<category><![CDATA[Librii]]></category>
		<category><![CDATA[technology]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://blog.ted.com/?p=76051</guid>
		<description><![CDATA[Libraries are generally where you go to check out books; not where you go if you want to write one. This is an old assumption that Librii &#8212; a concept for a community-based, digitally-enhanced series of libraries in the developing world &#8212; would like to flip on its head. TED speaker Jane McGonigal has given [&#8230;]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=blog.ted.com&#038;blog=14795620&#038;post=76051&#038;subd=tedconfblog&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<div class="embed-vimeo"><iframe src="http://player.vimeo.com/video/54938027" width="586" height="330" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div>
<p>Libraries are generally where you go to check out books; not where you go if you want to write one. This is an old assumption that <a href="http://www.librii.org/">Librii</a> &#8212; a concept for a community-based, digitally-enhanced series of libraries in the developing world &#8212; would like to flip on its head. TED speaker <a href="http://www.ted.com/speakers/jane_mcgonigal.html">Jane McGonigal</a> has given this ambituous project a big thumbs up.</p>
<p>Librii is the brainchild of architect David Dewane, and aims to bring to Africa the kind of open information exchange and collaboration space that is easily found in highly-wired regions of the world. In Africa, only 3% of the population has access to broadband internet &#8212; but Librii isn’t just a place where people can go to connect to the internet and access online books and resources. Built by local workers and staffed by librarians, Librii will also focus on knowledge creation, compiling the ideas, insights and designs of the local community. It will even generate revenue for the community.</p>
<p>Librii was incubated with seed funding from the World Bank Institute and recently ran a successful <a href="http://www.kickstarter.com/projects/248645035/librii-new-model-library-in-africa" target="_blank">Kickstarter</a> campaign, raising more than $52,000 for its inaugural location in Accra, Ghana. So what does this have to do with video game designer Jane McGonigal?</p>
<p><a href="http://www.ted.com/talks/jane_mcgonigal_gaming_can_make_a_better_world.html" class="video_teaser" target="_blank"><img src="http://images.ted.com/images/ted/157051_240x180.jpg" alt="Jane McGonigal: Gaming can make a better world" width="132" height="99" />Jane McGonigal: Gaming can make a better world<span class="play"></span></a>Apparently, McGonigal’s 2010 TED Talk – “<a href="http://www.ted.com/talks/jane_mcgonigal_gaming_can_make_a_better_world.html">Gaming can make a better world</a>” &#8212; planted the distant seed of this idea.</p>
<p>Dewane <a href="http://www.metropolismag.com/Point-of-View/March-2013/A-New-Kind-of-Library/">tells <i>Metropolis Magazine</i></a> that, after watching McGonigal’s talk, he began playing her online game EVOKE, which empowered players to solve social problems around the globe by developing real world ideas for projects that could have a big impact. About 15,000 project proposals were submitted through the game &#8212; and Dewane’s proposal for Librii was selected as one of 25 top possibilities.</p>
<p>McGonigal is very excited to see the idea materialize in reality.</p>
<p>&#8220;Librii fills me with almost a giddy anticipation for the future,” she tells <em>Metropolis</em>. “I can’t wait to see the creativity that flows out of Accra when young people are able to share their art and ideas with the rest of the world. Because I’ve backed the Kickstarter project, I’m a subscriber to the first connected library. I’ll get a digital copy of whatever gets created first—a book of advice or a collection of children’s stories. The library will encourage and inspire all kinds of creation.”</p>
<p>McGonigal is highly inspired to see her idea for a video game spin into a powerful idea that could affect the future of libraries. “It’s the power of TED,” she says.</p>
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		<title>10 online games … with a social purpose</title>
		<link>http://blog.ted.com/2012/07/09/10-online-games-with-a-social-purpose/</link>
		<comments>http://blog.ted.com/2012/07/09/10-online-games-with-a-social-purpose/#comments</comments>
		<pubDate>Mon, 09 Jul 2012 15:08:38 +0000</pubDate>
		<dc:creator>Kate Torgovnick</dc:creator>
				<category><![CDATA[Health]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[health]]></category>
		<category><![CDATA[Jane McGonigal]]></category>
		<category><![CDATA[TEDGlobal 2012]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://blog.ted.com/?p=60346</guid>
		<description><![CDATA[Game designer Jane McGonigal firmly believes that video games are not just about mashing buttons and getting to the next level. In fact, during her talk at TEDGlobal 2012, McGonigal gave several surprising statistics: that online gaming can be more effective than pharmaceuticals in treating clinical depression and that just 30 minutes a day is [&#8230;]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=blog.ted.com&#038;blog=14795620&#038;post=60346&#038;subd=tedconfblog&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p><a href="http://blog.ted.com/2012/07/09/10-online-games-with-a-social-purpose/janemcgonigal_2012g-embed/" rel="attachment wp-att-60347"><img class="aligncenter size-large wp-image-60347" title="Jane McGonigal at 2012 TEDGlobal" alt="Jane McGonigal at 2012 TEDGlobal" src="http://tedconfblog.files.wordpress.com/2012/07/janemcgonigal_2012g-embed.jpg?w=530&#038;h=298" width="530" height="298" /></a></p>
<p>Game designer Jane McGonigal firmly believes that video games are not just about mashing buttons and getting to the next level. In fact, during her <a href="http://www.ted.com/talks/jane_mcgonigal_the_game_that_can_give_you_10_extra_years_of_life.html">talk at TEDGlobal 2012</a>, McGonigal gave several <a href="http://blog.superbetter.com/show-me-the-science-resilience-games-post-traumatic-growth-and-more/" target="_blank">surprising statistics</a>: that online gaming can be more effective than pharmaceuticals in treating clinical depression and that just 30 minutes a day is correlated with significant increases in happiness.</p>
<p>McGonigal says online games can even help people heal from injuries and achieve greater wellness in the face of disease. She used an interesting test subject to illustrate this point: herself.</p>
<p>In <a href="http://www.ted.com/talks/jane_mcgonigal_the_game_that_can_give_you_10_extra_years_of_life.html">her talk</a>, McGonigal shared that, following a severe concussion, she found herself bed ridden for three months with a voice in her head telling her that the pain would never end. As she explains, “I thought, ‘I am either going to kill myself, or I’m going to turn this into a game.’”</p>
<p>McGonigal chose the latter route, developing the online game <a href="https://www.superbetter.com/">SuperBetter</a>, a series of challenges designed to boost physical, mental, emotional and social resilience. &#8220;Within three days of playing the game, that fog of depression and anxiety vanished,&#8221; said McGonigal. When she decided to make the game public, she began getting thank yous from across the globe, including from people with cancer and chronic pain.</p>
<p>In her classic TEDTalk “<a href="http://www.ted.com/talks/jane_mcgonigal_gaming_can_make_a_better_world.html">Gaming can make a better world</a>” McGonigal pointed out that online games like World of Warcraft inspire people to think like heroes. But are there other games out there like SuperBetter, which are <em>created</em> for a specific social good? Below, many more examples.</p>
<p><a href="http://www.worldwithoutoil.org/">World Without Oil</a><br />
Also a McGonigal creation, players in this game are dropped into a world where oil resources have been tapped and where they must get creative to survive the massive global shortage. The best part of the game? It teaches easy ways to use less oil in the real world—habits that players report keeping up when they aren’t playing.</p>
<p><a href="http://fold.it/portal/">FoldIt</a><br />
An online protein folding game, FoldIt allows its quarter million players to help with scientific research by stabilizing strings of amino acids. Think of it like biological Tetris &#8212; FoldIt makes a competition out of biological pattern recognition, leading to innovative solutions to problems that have frustrated scientific communities for years.</p>
<p><a href="http://www.makeourway.com/">WAY</a><br />
Communicating across languages and cultures isn’t easy. But in this online game, two anonymous players &#8212; culled from different locations around the globe &#8212; must learn how to speak to each other as they navigate obstacles. Developed by CoCo &amp; Co, this game took top honors at this year’s Games for Change Awards.</p>
<p><a href="http://www.marketplace.org/topics/economy/budget-hero">Budget Hero</a><br />
Think you could balance the national budget? Then you’ll want to play this game from American Public Media, which lets players see what happens to the national deficit when they increase funding to programs or opt to make difficult cuts. &#8220;Every member of Congress should be required to play this game,&#8221; <a href="http://www.marketplace.org/topics/business/budget-hero/you-can-be-budget-hero-even-if-congress-cant">said</a> one of its creators.</p>
<p><a href="http://www.campaignpage.ca/sickkidsapp/">Pain Squad</a><br />
Children and teenagers with cancer are often asked to keep pain diaries &#8212; paperwork that is not only boring but focuses their attention on their discomfort. The iOS app Pain Squad makes the whole process fun and interactive &#8212; while also helping doctors provide better treatments for young patients.</p>
<p><a href="http://playspent.org/">Spent</a><br />
When your bank account is in the black, it’s easy to think that anyone could pull themselves out of poverty by their boot straps. But in this online game, players are charged with looking for work while surviving on $1000 a month &#8212; highlighting that poverty and unemployment are systematic and not just the result of character flaws.</p>
<p><a href="http://www.urgentevoke.com/">Evoke</a><br />
Created by the World Bank Institute in conjunction with McGonigal, this game is a 10-week crash course in social innovation, giving players challenges from “food security” to “urban resilience,” and encouraging them to become a think tank on local challenges.</p>
<p><a href="http://unmanned.molleindustria.org/">Unmanned</a><br />
Most video shoot-em-up video games make war seem action-packed and glamorous. Unmanned aims to paint a far more realistic portrait, casting players as a soldier dealing with boredom and traumatic dreams, in addition to military duties.</p>
<p><a href="http://plotform.eu/">Plot.Form</a><br />
This slick game seeks to make charitable giving fun and interactive, rather than passive and forgettable. Currently fundraising to build homes for teenagers on the street in Moshi, Tanzania, Plot.form allows users to donate—and pick out building materials, colors and more for parts of the homes.</p>
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			<media:title type="html">Jane McGonigal at 2012 TEDGlobal</media:title>
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			<media:title type="html">kateted</media:title>
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		<title>Gaming can make a better world: Jane McGonigal on TED.com</title>
		<link>http://blog.ted.com/2010/03/17/gaming_can_make/</link>
		<comments>http://blog.ted.com/2010/03/17/gaming_can_make/#comments</comments>
		<pubDate>Wed, 17 Mar 2010 10:15:05 +0000</pubDate>
		<dc:creator>Matthew Trost</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Jane McGonigal]]></category>

		<guid isPermaLink="false">http://blog-staging.ted.com/2010/03/gaming_can_make/</guid>
		<description><![CDATA[Games like World of Warcraft give players the means to save worlds, and incentive to learn the habits of heroes. What if we could harness this gamer power to solve real-world problems? Jane McGonigal says we can, and explains how. (Recorded at TED2010, February 2010 in Long Beach, CA. Duration: 20:04) Watch Jane McGonigal&#8217;s talk [&#8230;]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=blog.ted.com&#038;blog=14795620&#038;post=41315&#038;subd=tedconfblog&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p>Games like World of Warcraft give players the means to save worlds, and incentive to learn the habits of heroes. What if we could harness this gamer power to solve real-world problems? <a href="http://www.ted.com/talks/jane_mcgonigal_gaming_can_make_a_better_world.html">Jane McGonigal says we can, and explains how</a>. <i>(Recorded at TED2010, February 2010 in Long Beach, CA. Duration: 20:04)</i></p>
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<p>
<p>Watch <b><a href="http://www.ted.com/talks/jane_mcgonigal_gaming_can_make_a_better_world.html" target="_blank">Jane McGonigal&#8217;s talk on TED.com</a></b>, where you can download this TEDTalk, rate it, comment on it and find other talks and performances from our archive of 600+ TEDTalks.</p>
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