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	<title>TED Blog &#187; technology</title>
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		<title>TED Blog &#187; technology</title>
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		<title>A library revolution, started in part by Jane McGonigal’s TED Talk</title>
		<link>http://blog.ted.com/2013/05/21/a-library-revolution-started-in-part-by-jane-mcgonigals-ted-talk/</link>
		<comments>http://blog.ted.com/2013/05/21/a-library-revolution-started-in-part-by-jane-mcgonigals-ted-talk/#comments</comments>
		<pubDate>Tue, 21 May 2013 21:51:54 +0000</pubDate>
		<dc:creator>Kate Torgovnick</dc:creator>
				<category><![CDATA[Technology]]></category>
		<category><![CDATA[Jane McGonigal]]></category>
		<category><![CDATA[libraries]]></category>
		<category><![CDATA[library science]]></category>
		<category><![CDATA[Librii]]></category>
		<category><![CDATA[technology]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://blog.ted.com/?p=76051</guid>
		<description><![CDATA[Libraries are generally where you go to check out books; not where you go if you want to write one. This is an old assumption that Librii &#8212; a concept for a community-based, digitally-enhanced series of libraries in the developing world &#8212; would like to flip on its head. TED speaker Jane McGonigal has given [&#8230;]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=blog.ted.com&#038;blog=14795620&#038;post=76051&#038;subd=tedconfblog&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<div class="embed-vimeo"><iframe src="http://player.vimeo.com/video/54938027" width="586" height="330" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div>
<p>Libraries are generally where you go to check out books; not where you go if you want to write one. This is an old assumption that <a href="http://www.librii.org/">Librii</a> &#8212; a concept for a community-based, digitally-enhanced series of libraries in the developing world &#8212; would like to flip on its head. TED speaker <a href="http://www.ted.com/speakers/jane_mcgonigal.html">Jane McGonigal</a> has given this ambituous project a big thumbs up.</p>
<p>Librii is the brainchild of architect David Dewane, and aims to bring to Africa the kind of open information exchange and collaboration space that is easily found in highly-wired regions of the world. In Africa, only 3% of the population has access to broadband internet &#8212; but Librii isn’t just a place where people can go to connect to the internet and access online books and resources. Built by local workers and staffed by librarians, Librii will also focus on knowledge creation, compiling the ideas, insights and designs of the local community. It will even generate revenue for the community.</p>
<p>Librii was incubated with seed funding from the World Bank Institute and recently ran a successful <a href="http://www.kickstarter.com/projects/248645035/librii-new-model-library-in-africa" target="_blank">Kickstarter</a> campaign, raising more than $52,000 for its inaugural location in Accra, Ghana. So what does this have to do with video game designer Jane McGonigal?</p>
<p><a href="http://www.ted.com/talks/jane_mcgonigal_gaming_can_make_a_better_world.html" class="video_teaser" target="_blank"><img src="http://images.ted.com/images/ted/157051_240x180.jpg" alt="Jane McGonigal: Gaming can make a better world" width="132" height="99" />Jane McGonigal: Gaming can make a better world<span class="play"></span></a>Apparently, McGonigal’s 2010 TED Talk – “<a href="http://www.ted.com/talks/jane_mcgonigal_gaming_can_make_a_better_world.html">Gaming can make a better world</a>” &#8212; planted the distant seed of this idea.</p>
<p>Dewane <a href="http://www.metropolismag.com/Point-of-View/March-2013/A-New-Kind-of-Library/">tells <i>Metropolis Magazine</i></a> that, after watching McGonigal’s talk, he began playing her online game EVOKE, which empowered players to solve social problems around the globe by developing real world ideas for projects that could have a big impact. About 15,000 project proposals were submitted through the game &#8212; and Dewane’s proposal for Librii was selected as one of 25 top possibilities.</p>
<p>McGonigal is very excited to see the idea materialize in reality.</p>
<p>&#8220;Librii fills me with almost a giddy anticipation for the future,” she tells <em>Metropolis</em>. “I can’t wait to see the creativity that flows out of Accra when young people are able to share their art and ideas with the rest of the world. Because I’ve backed the Kickstarter project, I’m a subscriber to the first connected library. I’ll get a digital copy of whatever gets created first—a book of advice or a collection of children’s stories. The library will encourage and inspire all kinds of creation.”</p>
<p>McGonigal is highly inspired to see her idea for a video game spin into a powerful idea that could affect the future of libraries. “It’s the power of TED,” she says.</p>
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		<title>Only connect!: Fellows Friday with Erik Hersman, on the rise of his go-anywhere modem BRCK</title>
		<link>http://blog.ted.com/2013/05/17/only-connect-fellows-friday-with-erik-hersman-on-the-rise-of-his-go-anywhere-modem-brck/</link>
		<comments>http://blog.ted.com/2013/05/17/only-connect-fellows-friday-with-erik-hersman-on-the-rise-of-his-go-anywhere-modem-brck/#comments</comments>
		<pubDate>Fri, 17 May 2013 18:20:45 +0000</pubDate>
		<dc:creator>Karen Eng</dc:creator>
				<category><![CDATA[Q&A]]></category>
		<category><![CDATA[Africa]]></category>
		<category><![CDATA[BRCK]]></category>
		<category><![CDATA[modem]]></category>
		<category><![CDATA[technology]]></category>
		<category><![CDATA[TED Fellows]]></category>
		<category><![CDATA[Ushahidi]]></category>

		<guid isPermaLink="false">http://blog.ted.com/?p=75908</guid>
		<description><![CDATA[Five years ago, the non-profit tech company Ushahidi exploited existing technology to create a powerful platform that allowed users to crowdsource crisis information sent over SMS. Now the Kenyan company is set to do the same with the BRCK, a wireless, rugged, battery-powered modem ready for any environment. As the BRCK’s Kickstarter campaign gathers steam, Ushahidi [&#8230;]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=blog.ted.com&#038;blog=14795620&#038;post=75908&#038;subd=tedconfblog&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p><a href="http://tedconfblog.files.wordpress.com/2013/05/erikhersman-qa.jpg"><img class="aligncenter size-full wp-image-75909" alt="ErikHersman-Q&amp;A" src="http://tedconfblog.files.wordpress.com/2013/05/erikhersman-qa.jpg?w=900"   /></a></p>
<p>Five years ago, the non-profit tech company <a href="http://www.ushahidi.com/" target="_blank">Ushahidi</a> exploited existing technology to create a powerful platform that allowed users to crowdsource crisis information sent over SMS. Now the Kenyan company is set to do the same with the <a href="http://brck.com" target="_blank">BRCK</a>, a wireless, rugged, battery-powered modem ready for any environment. As the <a href="http://www.kickstarter.com/projects/1776324009/brck-your-backup-generator-for-the-internet/posts" target="_blank">BRCK’s Kickstarter campaign</a> gathers steam, Ushahidi co-founder and TED Fellow Erik Hersman tells us his vision for the BRCK and how it could change how we connect &#8212; in Africa and beyond.</p>
<p><strong>It sounds like the BRCK could be a pretty groundbreaking device. </strong></p>
<p>Yes. It&#8217;s always hard for people in the West to understand, just the same as it was hard for technologist to understand Ushahidi. They looked at it and said, “Yeah, what&#8217;s special about that?” To be honest, technologically there&#8217;s nothing special, and there wasn&#8217;t even five years ago. It was that we were just using technology differently to solve a certain type of problem.</p>
<p>Same thing with the BRCK. It actually uses a 15-year-old technology. Modems and routers are not new &#8212; it&#8217;s the way we&#8217;re putting them together into a package that makes it really valuable. So sure, you can tether your phone. Sure, you could buy a wifi device. Those will each last two hours and can be shared with five people. Ours lasts 8 to 12 hours and can be shared with 20 people. Ours is made to deal with power on/power off all the time.</p>
<p>Then there&#8217;s a cloud backend. You can go to our site and get into your own devices from anywhere in the world, and write software for it from that level. There’s also a hardware side where you can basically plug anything into it, and the devices stack like bricks. So you can plug in extra batteries, maybe a water sensor. Maybe you want connect a <a href="http://www.raspberrypi.org" target="_blank">Raspberry Pi</a> CPU to it and make a little server. Fine &#8212; you can do all that and actually control that anywhere in the world. So layer two is how the BRCK becomes this bridge between the cloud and the internet of things.</p>
<p><strong>Who are the intended users?</strong><br />
At the moment, I think there are two kinds of users for the BRCK. In Africa, it&#8217;s will be anybody who needs to connect to the Web often, and who feel the pain of power outages and the less-than-stellar ISP activity that we have in Kenya or in Nigeria or wherever you are. Small businesses across Africa will use it for connectivity.</p>
<p>In the West, I think the user type are the people who travel, who go camping, who go backpacking or hiking and want some type of internet connectivity in a rugged case. We&#8217;re happy if it gets picked up in the US and Europe, but we are much more interested in providing a device that works for people like us here in Africa.</p>
<p>But I’m guessing there are many other possible applications we haven’t even thought of yet.</p>
<p><a href="http://tedconfblog.files.wordpress.com/2013/05/brck-photo_2.jpg"><img class="aligncenter size-full wp-image-75910" alt="BRCK-photo_2" src="http://tedconfblog.files.wordpress.com/2013/05/brck-photo_2.jpg?w=900&#038;h=674" width="900" height="674" /></a></p>
<p><strong>Where did the idea for the BRCK come from?<br />
</strong><br />
It came to mind as a product during a meeting with some colleagues in South Africa. On the plane back, I pulled out my notebook and started writing down the different things that would make a router/modem for Africa really work. At that time, it was just a fun idea.</p>
<p>It wasn&#8217;t until last summer that we got serious about it. We got a prototype level and said, “Oh, this might actually work.” We got a guy that came on part-time and would do the prototyping with us, and it kept accelerating. Rapid prototyping is very hard to do in Kenya, because you don&#8217;t have all the tools you would have elsewhere and you can&#8217;t overnight components that you might need, if you bought the wrong ones &#8212; which we did. But when we realized this was at a very serious point, we hired two people, one with expertise in actual product prototyping in manufacturing, and a firmware guy who&#8217;s really deep into the IO side of firmware design, which is difficult stuff.</p>
<p>Everybody says you can&#8217;t do hardware in Africa, and we&#8217;re like, well, let&#8217;s try before we just say you can&#8217;t. And what we&#8217;ve found is that they&#8217;re wrong. You can do it, it&#8217;s just harder.</p>
<p><strong>Will the BRCK come with a network connection?<br />
</strong><br />
It&#8217;s made just like your normal everyday router. So you can plug an ethernet cord into it and just use it that way, or of course use it over a wifi network. We want it to come with a SIM card in it. We&#8217;re still trying to figure out who will be our global partner on that – we’re talking to various providers right now. Either way, you can just pop any SIM card into it for 3G connectivity. It&#8217;s unlocked, so you don&#8217;t have to worry about that. That automatically creates a wifi hotspot that you can move anywhere. And if you have more than 20 people, you can put more BRCKs around, and they automatically mesh, so it makes it easy to expand.</p>
<p><strong>What about battery time?<br />
</strong><br />
Our minimum requirement is that, if the power goes out, you’ll still have a full eight-hour work day’s worth of connectivity. We&#8217;re trying to make sure that it can take almost any type of input as well. You can plug an extra battery pack, for example. It has this micro USB slot, but underneath it is also has a GPIO port, which allows you to plug in any type of sensor.</p>
<p>The BRCK can take anything from four to 15 volts, so you could plug in any solar kit. You can plug it into your car charger. If you want something seriously off-grid for a long time, then grab a car battery and that will last you, with full-time usage, probably 10 to 20 days. It doesn&#8217;t have a huge drawing power, but it does decrease depending on the amount of people on the device.</p>
<p>It has 16GB of on board storage as well, so you can make a DropBox sync right there if you want, or you can make the whole device into a BPN, that kind of thing.</p>
<p><strong>I can imagine this will be a godsend for rural communities, boat communities, photojournalists, and other off-grid folks.<br />
</strong><br />
Yes, I think there will be many people we didn&#8217;t expect who will need what the BRCK will provide. In fact, what I want to know from the TED community is: What other circles of people or communities be interested in the BRCK and should know about the Kickstarter campaign? Are there other niche communities &#8212; or even big communities &#8212; that this would make sense for? I think we&#8217;re closing in on $90,000 of the $125,000 we need. We need at least that amount to get to our minimum production run to get our economies of scale on certain components.</p>
<p><strong>How does the BRCK fit in with your vision at Ushahidi?<br />
</strong><br />
At Ushahidi, we believe that older technology is not fully utilized. Where in the West people move to a new technology really quickly, in Africa we don&#8217;t. So there&#8217;s a reason why USSD and SMS are still really big things on mobile phones here. It&#8217;s why we think Ushahidi worked &#8212; this idea that you don&#8217;t have to throw away the old right away, you can actually use it for other things. And sometimes the problem sets that you&#8217;re solving for aren&#8217;t going to come from places that look like Cambridge or Camden; they&#8217;re going to look more like Nairobi or New Delhi. And these neighborhoods and communities are sometimes using technology that isn&#8217;t made for them. They&#8217;re trying to shoehorn in a newer technology.</p>
<p>Part of our job at Ushahidi is taking a look at those things and questioning the very nature of where they are and why they stand there. And then if possible &#8212; if it has something to do with increasing information flow from ordinary people, we&#8217;ll look at it. That&#8217;s why the BRCK is something that Ushahidi is interested in doing as well.</p>
<iframe src="http://www.kickstarter.com/projects/1776324009/brck-your-backup-generator-for-the-internet/widget/video.html" height="357" width="586" frameborder="0"></iframe>
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		<title>Our thoughts on using Google Glass so far, plus videos that show what it can do</title>
		<link>http://blog.ted.com/2013/05/17/our-thoughts-on-using-google-glass-so-far-plus-videos-that-show-what-it-can-do/</link>
		<comments>http://blog.ted.com/2013/05/17/our-thoughts-on-using-google-glass-so-far-plus-videos-that-show-what-it-can-do/#comments</comments>
		<pubDate>Fri, 17 May 2013 16:04:20 +0000</pubDate>
		<dc:creator>Kate Torgovnick</dc:creator>
				<category><![CDATA[Technology]]></category>
		<category><![CDATA[devices]]></category>
		<category><![CDATA[Google]]></category>
		<category><![CDATA[Google Glass]]></category>
		<category><![CDATA[Sergey Brin]]></category>
		<category><![CDATA[smartphones]]></category>
		<category><![CDATA[technology]]></category>
		<category><![CDATA[TED Talks]]></category>
		<category><![CDATA[TED2013]]></category>

		<guid isPermaLink="false">http://blog.ted.com/?p=75916</guid>
		<description><![CDATA[In today’s talk, Sergey Brin of Google shares the idea that motivated the development of Google Glass: that while smartphones inherently take us away from experiencing the real world, there could be a device that allows for a digitally-mediated experience within it. As Google heads into day three of its I/O developer conference in San [&#8230;]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=blog.ted.com&#038;blog=14795620&#038;post=75916&#038;subd=tedconfblog&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<div id="attachment_75918" class="wp-caption aligncenter" style="width: 596px"><a href="http://www.ted.com/talks/sergey_brin_why_google_glass.html"><img class="size-full wp-image-75918 " alt="Sergey-Brin-at-TED2013" src="http://tedconfblog.files.wordpress.com/2013/05/sergey-brin-at-ted2013.jpg?w=900"   /></a><p class="wp-caption-text">Sergey Brin shows a demo video of Google Glass at TED2013. In today&#8217;s talk, he reveals the big idea behind the project. Photo: James Duncan Davidson</p></div>
<p style="text-align:left;">In <a href="http://www.ted.com/talks/sergey_brin_why_google_glass.html">today’s talk</a>, Sergey Brin of Google shares the idea that motivated the development of Google Glass: that while smartphones inherently take us away from experiencing the real world, there could be a device that allows for a digitally-mediated experience within it. As Google heads into day three of its <a href="https://developers.google.com/events/io/agenda">I/O developer conference</a> in San Francisco, and as <a href="http://www.nytimes.com/2013/05/17/technology/lawmakers-pose-questions-on-google-glass.html?_r=0">members of Congress express concerns about the new technology</a>, it’s an especially fitting talk for today.</p>
<p><a href="http://www.ted.com/talks/sergey_brin_why_google_glass.html" class="video_teaser" target="_blank"><img src="http://images.ted.com/images/ted/142996e7349ef0bc181e7e637d4c9f70407aea02_240x180.jpg" alt="Sergey Brin: Why Google Glass?" width="132" height="99" />Sergey Brin: Why Google Glass?<span class="play"></span></a>In <a href="http://www.ted.com/talks/sergey_brin_why_google_glass.html">this humorous talk</a>, Brin checks his email and then says, “This position you just saw me in – looking down at my phone – that’s one of the reasons behind this project, Project Glass. We ultimately question if this is the ultimate future of how you want to connect to other people in your life, how you want to connect to information. Should it be by walking around looking down?“</p>
<p>Hunching over his phone, he asks, “Is this what you were meant to do with your body?”</p>
<p>TED’s media team was invited to purchase Glass after a team member attended Google I/O last year. So several people in the TED office have taken a turn trying it out since it arrived in our office in early May. Michael Glass, our Director of Film + Video, has much to say after test-driving the new device.</p>
<div id="attachment_75948" class="wp-caption aligncenter" style="width: 596px"><img class="size-full wp-image-75948" alt="TED-staffers-Google-Glass" src="http://tedconfblog.files.wordpress.com/2013/05/ted-staffers-google-glass.jpg?w=900"   /><p class="wp-caption-text">Several members of the TED staff try on Google Glass. Michael Glass (top left) and Isaac Wayton (bottom right), who road tested it the longest, give their impressions of the new device.</p></div>
<p>“Whatever its oddities and awkwardnesses, this is the first step in getting to that HUD Terminator experience that captured so many imaginations 30 years ago. <strong>If we had given up on the cell phone because its first users looked like schmucks holding up big grey bricks to their ears, we would never have met the iPhone or Nexus 4 or Droid DNA or Galaxy S4 or whatever your dream phone is</strong>,” he says. “The bit that blows my mind is its integration with Google Hangouts although to be honest it&#8217;s not been particularly useful in any specific way. Then again, neither was E=MC2. It&#8217;s mostly a toy right now, which is all the more reason to play with it. I think Google is smart to be humble and not cram the thing full of tools and functions &#8212; the crowd will figure out the most interesting ways to use it; they just needed to make the first leap into the hardware.”</p>
<p>His biggest complaint: “My last name is Glass and I walk around saying, ‘Okay Glass’ to activate the main menu.”</p>
<p>TED editor Isaac Wayton also tested out Google Glass.</p>
<p>“I really like the idea of Glass, in theory, but I&#8217;m worried that it&#8217;s a technology that will promote selfish user behaviors rather than real life human interactions. <strong>Also, since I need to wear prescription glasses &#8212; and couldn&#8217;t wear both Glass and my pair at the same time &#8212; I wasn&#8217;t able to see the tiny, projected screen very well</strong>,” he says. “That said, it is an amazing piece of technology and it deserves further development because I am sure that people will also find intelligent uses for Glass to help people in the real world.”</p>
<p>The bottom line: he looks forward to a version that somehow attaches to existing glasses.</p>
<p>And TED&#8217;s Product Development Director Thaniya Keereepart had this to say: &#8220;One thing that&#8217;s been exceptionally interesting for me about Glass is the user interface. We&#8217;ve become accustomed to using our hands to &#8216;touch&#8217; a device in order to control it &#8212; it&#8217;s evolved from a keyboard to a mouse to a touchpad. With Glass, you have a very different UI constraint to how information is controlled and revealed. That <em>Star Trek</em> future where we speak to a computer that Hollywood had been dreaming of for decades has arrived, and I think it&#8217;s here to stay. On photos and videos &#8212; I think people over time will come to value first-person recording more and more. <strong>Filming babies and children seem to be one of the more popular things to do via Glass for a reason &#8212; it&#8217;s personal. It&#8217;s the memory recorded exactly how you see it.</strong> Removing the barrier between your eyes, a recording device, and the subject, makes the filming experience much more about you and your child.&#8221;</p>
<p>She sums it up saying, &#8220;I agree with Michael that this device is merely the first step in the evolution of smart wearable computers. Its purpose and value, in my opinion, is to trigger our imagination and creativity.&#8221;</p>
<p>Below, some videos that show more of what we know about Google Glass, which will be available in 2014.</p>
<p><span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='586' height='360' src='http://www.youtube.com/embed/d5_h1VuwD6g?version=3&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;wmode=transparent' frameborder='0'></iframe></span></p>
<p>Prototyping a new product can take eons. Or it can take … a day. In this talk from TEDYouth, Tom Chi – who was on the team that developed Glass – <a href="http://ed.ted.com/lessons/rapid-prototyping-google-glass-tom-chi">shares how the invention was rapid prototyped</a>, with team members expressing desires, solving problems and eliminating dud ideas by mocking up the design using clay, paper, modeling wire, binder clips, hairbands and chopsticks.</p>
<p><span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='586' height='360' src='http://www.youtube.com/embed/yRrdeFh5-io?version=3&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;wmode=transparent' frameborder='0'></iframe></span></p>
<p>Andrew Vanden Heuvel wanted to be an astronaut –&#8211; but instead he became an online physics teacher for schools without advanced science courses. In this video, which premiered at <a href="http://blog.ted.com/2013/05/01/6-reasons-to-watch-tedxcern-this-friday/">TEDxCERN</a>, Vanden Heuvel takes students on a virtual field trip to the European Organization for Nuclear Research and shows them the particle collider that is longer than the island of Manhattan.</p>
<p><span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='586' height='360' src='http://www.youtube.com/embed/6BTCoT8ajbI?version=3&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;wmode=transparent' frameborder='0'></iframe></span></p>
<p>The official promo trailer, shown during Brin’s talk.</p>
<p><span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='586' height='360' src='http://www.youtube.com/embed/MP1gvGcXcLk?version=3&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;wmode=transparent' frameborder='0'></iframe></span></p>
<p>At Google I/O 2012, Brin gave a demo of Google Glass &#8212; when the device was still largely a mystery to the outside world. In it, he connects to parachuters in an airplane overhead via a Google Hangout. They then jump … and bring their prototypes into the event.</p>
<p><span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='586' height='360' src='http://www.youtube.com/embed/4EvNxWhskf8?version=3&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;wmode=transparent' frameborder='0'></iframe></span></p>
<p>A how-to use video, posted on April 30.</p>
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<p>David Pogue, who has given the TED Talks “<a href="http://www.ted.com/talks/david_pogue_10_top_time_saving_tech_tips.html">10 top time-saving tech tips</a>” and “<a href="http://www.ted.com/talks/david_pogue_on_cool_phone_tricks.html">On cool phone tricks</a>,” reviews Google Glass for CBS News. “A lot of people are excited about this step into the cyborg future and other people are horrified,” he says. In this short video, he reveals some common misperceptions about Glass and its ability to distract. But he also point out a major potential flaw – that it allows people to record others without their knowledge.</p>
<p><iframe src="http://www.nbc.com/assets/video/widget/widget.html?vid=n36353" height="315" width="560" frameborder="0"></iframe><br />
<span style="color:#ffffff;">&gt;</span><br />
And finally, <i>Saturday Night Live</i>’s sendup of Glass.</p>
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		<title>21 everyday objects you can hack, from a bacon sandwich to a pencil to your cat</title>
		<link>http://blog.ted.com/2013/05/16/21-everyday-objects-you-can-hack-from-a-bacon-sandwich-to-a-pencil-to-your-cat/</link>
		<comments>http://blog.ted.com/2013/05/16/21-everyday-objects-you-can-hack-from-a-bacon-sandwich-to-a-pencil-to-your-cat/#comments</comments>
		<pubDate>Thu, 16 May 2013 17:18:50 +0000</pubDate>
		<dc:creator>Kate Torgovnick</dc:creator>
				<category><![CDATA[Technology]]></category>
		<category><![CDATA[Jay Silver]]></category>
		<category><![CDATA[makers]]></category>
		<category><![CDATA[Makey Makey]]></category>
		<category><![CDATA[technology]]></category>
		<category><![CDATA[TED Talks]]></category>

		<guid isPermaLink="false">http://blog.ted.com/?p=75879</guid>
		<description><![CDATA[MaKey MaKey &#8212; the kit that encourages you to rig a banana piano or control a video game with pencil-etchings &#8212; was one of the most successful projects on Kickstarter in 2012. The project raised 2, 272% of its goal in 30 days, bringing in a cool half million from excited makers. Today’s TED Talk [&#8230;]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=blog.ted.com&#038;blog=14795620&#038;post=75879&#038;subd=tedconfblog&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<div id="attachment_75880" class="wp-caption aligncenter" style="width: 596px"><img class="size-full wp-image-75880" alt="Jay-Silver-at-TED@250" src="http://tedconfblog.files.wordpress.com/2013/05/jay-silver-at-ted250.jpg?w=900"   /><p class="wp-caption-text">Jay Silver demonstrates how a cat&#8217;s water bowl can be rigged to take photos. Photo: Ryan Lash</p></div>
<p style="text-align:left;">MaKey MaKey &#8212; the kit that encourages you to rig a banana piano or control a video game with pencil-etchings &#8212; was one of the most successful projects on Kickstarter in 2012. The project raised 2, 272% of its goal in 30 days, bringing in a cool half million from excited makers.</p>
<p><a href="http://www.ted.com/talks/jay_silver_hack_a_banana_make_a_keyboard.html" class="video_teaser" target="_blank"><img src="http://images.ted.com/images/ted/cb0aee115b8488a71c0a932ad05feb8df23def61_240x180.jpg" alt="Jay Silver: Hack a banana, make a keyboard!" width="132" height="99" />Jay Silver: Hack a banana, make a keyboard!<span class="play"></span></a><a href="http://www.ted.com/talks/jay_silver_hack_a_banana_make_a_keyboard.html">Today’s TED Talk</a> comes from the co-creator of the <a href="http://makeymakey.com/" target="_blank">MaKey MaKey</a>, Jay Silver. In this madcap romp, he reveals his first invention &#8212; a pasta spinner rigged from a fork and drill &#8212; and how it led him to a fascination with the way that things are made. <a href="http://www.ted.com/talks/jay_silver_hack_a_banana_make_a_keyboard.html" target="_blank">Throughout the talk</a>, given during our <a href="http://blog.ted.com/2013/04/25/last-night-at-ted-headquarters-a-salon-on-life-hacks/">in-office salon TED@250</a>, he shows some incredible projects, both his own and those of others, like a paint brush that makes anything it touches play electronic music and a cat’s water bowl that lets the feline snap photos of itself as it drinks.</p>
<p>“Sometimes what we know gets in the way of what could be, especially when it comes to the human-made world. We think we already know how something works, so we can’t imagine how it could work,” says Silver. “I don’t care that pencils are supposed to be used for writing. I’m going to use them a different way.”</p>
<p>In the talk, Silver also introduces us to the MaKey MaKey, using it in a demo at 7:50 to turn two slices of pizza into a slide clicker. But to him, of course, the fun part isn’t just his own creating his own projects – it’s releasing the kit out into the wild and seeing what people came up with on their own.</p>
<p>Here, a collection of really cool things made with MaKey MaKey.</p>
<div class="embed-vimeo"><iframe src="http://player.vimeo.com/video/60307041" width="586" height="330" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div>
<p>First, a video from Silver’s JoyLabz, that shows you how to make a banana space bar, a Play-doh video game controller, piano stairs, a synthesizer out of friends (it plays “Eye of the Tiger”), the aforementioned banana piano and cat photo booth, plus an alphabet soup keyboard.</p>
<p><span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='586' height='360' src='http://www.youtube.com/embed/Uiq0DTCJvy0?version=3&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;wmode=transparent' frameborder='0'></iframe></span></p>
<p>Christian Genco of SMU, an incredibly clever maker, plays the “Star Spangled Banner” by eating his lunch and capping it off with pie.</p>
<p><span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='586' height='360' src='http://www.youtube.com/embed/xGaT_nHecGI?version=3&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;wmode=transparent' frameborder='0'></iframe></span></p>
<p>Here, the people at We Are Genuine turn Star Wars bobble heads into an instrument.</p>
<p><span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='586' height='360' src='http://www.youtube.com/embed/HwC424A7BH0?version=3&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;wmode=transparent' frameborder='0'></iframe></span></p>
<p>Garrett Heath of Rackspace Hosting creates a cloud server using the MaKey MaKey … and a bacon sandwich.</p>
<p><span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='586' height='360' src='http://www.youtube.com/embed/xzNOq8p4ggI?version=3&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;wmode=transparent' frameborder='0'></iframe></span></p>
<p>How to turn dog into a piano, from YouTube user Captain Eagle.</p>
<p><span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='586' height='360' src='http://www.youtube.com/embed/6OlvgaTh4DM?version=3&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;wmode=transparent' frameborder='0'></iframe></span></p>
<p>Here is an amazing mashup of MaKey MaKey and another notable Kickstart project, Roy the Animatronic Robot’s Hand.</p>
<p><span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='586' height='360' src='http://www.youtube.com/embed/xvmTav3SYsc?version=3&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;wmode=transparent' frameborder='0'></iframe></span></p>
<p>Brooklyn musician j.viewz takes you to the grocery to buy the fruits and vegetables needed to play Massive Attack’s classic song, “Teardrop.”</p>
<p><span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='586' height='360' src='http://www.youtube.com/embed/uqPys4opLn8?version=3&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;wmode=transparent' frameborder='0'></iframe></span></p>
<p>Musical paintings from Eric Rosenbaum, who is the co-creator of this incredible kit.</p>
<p><span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='586' height='360' src='http://www.youtube.com/embed/zgKkVgD8ShA?version=3&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;wmode=transparent' frameborder='0'></iframe></span></p>
<p>J. Nathan Matias uses his guitar to control an online video game.</p>
<p><span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='586' height='360' src='http://www.youtube.com/embed/K4Y_M4GpyOM?version=3&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;wmode=transparent' frameborder='0'></iframe></span></p>
<p>A next-generation banana piano, called the Bananamophone, from Beau Silver.</p>
<p>Bonus: DJ Nu-Mark of Jurassic 5 played his necklace onstage at Coachella this year using the MaKey MaKey. <a href="https://www.facebook.com/makeymakeykit/posts/526617607406190">See a photo »</a></p>
<p>And a note: We in the TED office debated the number in this headline extensively. Here is our list of 21 items, in order: bananas, pencils, a drill, forks, paint brushes, a cat&#8217;s water bowl, pizza, Play-doh, stairs, your friends, alphabet soup, lunch, pie, bobble head dolls, a bacon sandwich, dogs, Roy the Animatronic Robot&#8217;s Hand, fruits and vegetables, paintings, a guitar, and a necklace.</p>
<p>And finally, TED&#8217;s own <a href="http://www.ted.com/profiles/904930">Alex Dean</a> shares his MaKey MaKey project:</p>
<p><span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='586' height='360' src='http://www.youtube.com/embed/Z0O0PbsT4Tk?version=3&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;wmode=transparent' frameborder='0'></iframe></span></p>
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		<title>Urinalysis: There’s now an app for that</title>
		<link>http://blog.ted.com/2013/05/15/urinalysis-theres-now-an-app-for-that/</link>
		<comments>http://blog.ted.com/2013/05/15/urinalysis-theres-now-an-app-for-that/#comments</comments>
		<pubDate>Thu, 16 May 2013 00:15:42 +0000</pubDate>
		<dc:creator>Kate Torgovnick</dc:creator>
				<category><![CDATA[Health]]></category>
		<category><![CDATA[apps]]></category>
		<category><![CDATA[health]]></category>
		<category><![CDATA[health apps]]></category>
		<category><![CDATA[healthcare]]></category>
		<category><![CDATA[smart phone apps]]></category>
		<category><![CDATA[technology]]></category>
		<category><![CDATA[urinalysis]]></category>
		<category><![CDATA[urine analysis]]></category>

		<guid isPermaLink="false">http://blog.ted.com/?p=75855</guid>
		<description><![CDATA[It may not be glamorous, but it’s true – each year, urinary tract infections lead to more than 9 million doctor visits in the United States alone. But the infection can now be tested for through an iPhone app &#8212; uChek &#8212; developed by TEDFellow Myshkin Ingawale. This app could also be an effective tool [&#8230;]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=blog.ted.com&#038;blog=14795620&#038;post=75855&#038;subd=tedconfblog&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<div id="attachment_75856" class="wp-caption aligncenter" style="width: 596px"><img class="size-full wp-image-75856" alt="Urinalysis-app" src="http://tedconfblog.files.wordpress.com/2013/05/urinalysis-app.jpg?w=900"   /><p class="wp-caption-text">uChek uses the iPhone&#8217;s camera to capture the color changes in commercially available urine dipsticks. Results of the test can be stored, emailed and analyzed over time.</p></div>
<p style="text-align:left;">It may not be glamorous, but it’s true – each year, urinary tract infections lead to more than 9 million doctor visits in the United States alone. But the infection can now be tested for through an iPhone app &#8212; <a href="http://uchek.in/" target="_blank">uChek</a> &#8212; developed by TEDFellow <a href="http://blog.ted.com/2012/11/30/the-bloodless-blood-test-fellows-friday-with-myshkin-ingawale/">Myshkin Ingawale</a>. This app could also be an effective tool for diabetics whose doctors have recommended regular urine analysis, and for the monitoring of bladder, liver and kidney disorders. It could also be a powerful tool for healthcare professionals in the developing world who hope to bring testing to patients wherever they are, instead of the other way around.</p>
<p>Ingawale, who previously created the noninvasive anemia diagnosis tool <a href="http://www.biosense.in/touchb">ToucHb</a>, has just released the app, which was demoed at TED2013. But there have been adjustments made since.</p>
<p>“Early prototypes like the one demoed at TED 2013 were ‘work in process’ and were susceptible to certain ambient light changes and movement errors, and when checked against a conventional laboratory urinalyser it showed lower accuracy,” Ingawale says in a <a href="http://fellowsblog.ted.com/2013/05/pocket-diagnostics-uchek-smartphone-app-launched">Q&amp;A with the TED Fellows blog</a>. “We made some design changes in the system — most notably, the introduction of our patent-pending ‘cuboid’ — a foldable, reusable stand for the iPhone, which improved the accuracy of the new system, making it comparable with a laboratory urinalyser.&#8221;</p>
<p>Ingawale explains that the changes were needed to move uChek from being considered a “wellness tool” to being a “medical device.”</p>
<p>Next up for Ingwale &#8212; expanding uChek to Android and other platforms. And, of course, coming up with new ideas for medical apps. “This is our first really big initiative in the world of apps,” he says. “We are looking forward to seeing where this road leads.”</p>
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		<title>7 talks that will encourage you to talk to strangers</title>
		<link>http://blog.ted.com/2013/05/14/7-talks-that-will-encourage-you-to-talk-to-strangers/</link>
		<comments>http://blog.ted.com/2013/05/14/7-talks-that-will-encourage-you-to-talk-to-strangers/#comments</comments>
		<pubDate>Tue, 14 May 2013 16:13:59 +0000</pubDate>
		<dc:creator>Kate Torgovnick</dc:creator>
				<category><![CDATA[Culture]]></category>
		<category><![CDATA[Maria Bezaitis]]></category>
		<category><![CDATA[online world]]></category>
		<category><![CDATA[social media]]></category>
		<category><![CDATA[strangers]]></category>
		<category><![CDATA[talk to strangers]]></category>
		<category><![CDATA[technology]]></category>

		<guid isPermaLink="false">http://blog.ted.com/?p=75805</guid>
		<description><![CDATA[In today’s talk, Intel engineer Maria Bezaitis brings up a fascinating point: why is the phrase “don’t talk to strangers” such a part of our cultural zeitgeist? “When we’re at our best, we reach out to people who are not like us because when we do that, we learn,” says Bezaitis, in this talk given [&#8230;]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=blog.ted.com&#038;blog=14795620&#038;post=75805&#038;subd=tedconfblog&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-75806" alt="Maria-Bezaitis-at-TED@Intel" src="http://tedconfblog.files.wordpress.com/2013/05/maria-bezaitis-at-tedintel.jpg?w=900"   />In <a href="http://www.ted.com/talks/maria_bezaitis_the_surprising_need_for_strangeness.html">today’s talk</a>, Intel engineer Maria Bezaitis brings up a fascinating point: why is the phrase “don’t talk to strangers” such a part of our cultural zeitgeist?</p>
<p><a href="http://www.ted.com/talks/maria_bezaitis_the_surprising_need_for_strangeness.html" class="video_teaser" target="_blank"><img src="http://images.ted.com/images/ted/e6590fd9b49cdc7270dc0bc03593ee840f4a5585_240x180.jpg" alt="Maria Bezaitis: The surprising need for strangeness" width="132" height="99" />Maria Bezaitis: The surprising need for strangeness<span class="play"></span></a> “When we’re at our best, we reach out to people who are not like us because when we do that, we learn,” says Bezaitis, in this talk given at <a href="http://blog.ted.com/2013/04/08/five-big-ideas-from-tedintel/">TED@Intel</a>. “In today’s digital world, strangers are quite frankly not the point. The point we should be worried about is how much strangeness are we getting?”</p>
<p>To hear what she means by this, <a href="http://www.ted.com/talks/maria_bezaitis_the_surprising_need_for_strangeness.html">watch the talk</a>. And below, check out more talks on the great things that can happen when we talk to people we don’t already know.</p>
<table>
<tbody>
<tr>
<td><a href="http://www.ted.com/talks/hannah_brencher_love_letters_to_strangers.html" class="video_teaser" target="_blank"><img src="http://images.ted.com/images/ted/61975945f445f27ab8d8f9da10f227dc0d36ce51_240x180.jpg" alt="Hannah Brencher: Love letters to strangers" width="132" height="99" />Hannah Brencher: Love letters to strangers<span class="play"></span></a><b><a href="http://www.ted.com/talks/hannah_brencher_love_letters_to_strangers.html">Hannah Brencher: Love letters to strangers</a></b><br />
Hannah Brencher doesn’t just start casual chats with strangers – she writes them intimate, handwritten letters. In this talk from the TED@NewYork salon, Brencher explains how she lifted herself out of her post-college depression by leaving letters for strangers to find – and how this grew into a worldwide initiative intended to give anyone who needs it a boost.</td>
</tr>
<tr>
<td><a href="http://www.ted.com/talks/frank_warren_half_a_million_secrets.html" class="video_teaser" target="_blank"><img src="http://images.ted.com/images/ted/8dea31f46ce3d46c1c78e5505a8c46c5600765bc_240x180.jpg" alt="Frank Warren: Half a million secrets" width="132" height="99" />Frank Warren: Half a million secrets<span class="play"></span></a><b><a href="http://www.ted.com/talks/frank_warren_half_a_million_secrets.html">Frank Warren: Half a million secrets</a></b><br />
PostSecret.com is a place that uses the anonymity of the internet to allow strangers to tell each other their deepest secrets &#8212; the things they would never dare to tell loved ones. In this talk from TED2012, Frank Warren shares how he developed this site, and reveals just a few of the half-million therapeutic secrets that have been sent to him.</td>
</tr>
<tr>
<td><a href="http://www.ted.com/talks/robin_chase_excuse_me_may_i_rent_your_car.html" class="video_teaser" target="_blank"><img src="http://images.ted.com/images/ted/32bf0a8880fea886c23edd03ccfa5c5748bde4c5_240x180.jpg" alt="Robin Chase: Excuse me, may I rent your car?" width="132" height="99" />Robin Chase: Excuse me, may I rent your car?<span class="play"></span></a><b><a href="http://www.ted.com/talks/robin_chase_excuse_me_may_i_rent_your_car.html">Robin Chase: Excuse me, may I rent your car?</a></b><br />
Sure, you might give directions to a stranger if they ask you on the street. But would you loan them your car? In this talk from TEDGlobal 2012, Robin Chase of Zipcar outlines her latest idea – Buzzcar, a French startup that lets people rent their cars to others, including people they don’t know, in a protected, good-for-all-involved way.</td>
</tr>
<tr>
<td><a href="http://www.ted.com/talks/rachel_botsman_the_case_for_collaborative_consumption.html" class="video_teaser" target="_blank"><img src="http://images.ted.com/images/ted/8e7641dcd3c52ceb27772363bc9efbcfaf8f710a_240x180.jpg" alt="Rachel Botsman: The case for collaborative consumption" width="132" height="99" />Rachel Botsman: The case for collaborative consumption<span class="play"></span></a><b><a href="http://www.ted.com/talks/rachel_botsman_the_case_for_collaborative_consumption.html">Rachel Botsman: The case for collaborative consumption</a></b><br />
Human beings are wired to share. And a new slate of online businesses are providing avenues to match “Person A’s haves with Person C’s wants,” says Rachel Botsman. In this talk from TEDxSydney, she shares the underpinnings of this new economy that depends on a wide network of strangers cooperating.</td>
</tr>
<tr>
<td><a href="http://www.ted.com/talks/jane_mcgonigal_gaming_can_make_a_better_world.html" class="video_teaser" target="_blank"><img src="http://images.ted.com/images/ted/157051_240x180.jpg" alt="Jane McGonigal: Gaming can make a better world" width="132" height="99" />Jane McGonigal: Gaming can make a better world<span class="play"></span></a><b><a href="http://www.ted.com/talks/jane_mcgonigal_gaming_can_make_a_better_world.html">Jane McGonigal: Gaming can make a better world</a><br />
</b>Strangers gather to play online games like World of Warcraft for a total of three billion hours a week. In this talk from TED2010, game designer Jane McGonigal shows how that collaborative power could be used to tackle real-world problems like poverty, climate change and obesity. (Here, read about <a href="http://blog.ted.com/2012/07/09/10-online-games-with-a-social-purpose/">10 online games with a social purpose</a>.)</td>
</tr>
<tr>
<td><a href="http://www.ted.com/talks/hyeonseo_lee_my_escape_from_north_korea.html" class="video_teaser" target="_blank"><img src="http://images.ted.com/images/ted/2b3f77f722515fca6436901cb0b9f791beaa938a_240x180.jpg" alt="Hyeonseo Lee: My escape from North Korea" width="132" height="99" />Hyeonseo Lee: My escape from North Korea<span class="play"></span></a><b><a href="http://www.ted.com/talks/hyeonseo_lee_my_escape_from_north_korea.html">Hyeonseo Lee: My escape from North Korea</a></b><br />
In this powerful talk from TED2013, Hyeonseo Lee explains how a stranger helped her bail her family out of jail as she helped them escape from North Korea. She says, “The kind stranger symbolized new hope for me &#8211; and for the North Korean people when we needed it most.”</td>
</tr>
</tbody>
</table>
<p>Bonus: In the TED Book, <a href="http://www.ted.com/pages/tedbooks_library#DavyRothbart"><i>How Did You End Up Here?: The Surprising Ways Our Questions Connect Us</i></a>, Davy Rothbart compiles 100 brilliant questions to help you break the ice with strangers. In this <a href="http://blog.ted.com/2013/02/21/ice-breakers-for-talking-to-strangers-a-qa-with-ted-book-author-davy-rothbart/">interview with the TED Blog about the book</a>, the creator of <i>Found</i> magazine answers the question, “What do you think we gain from posing questions to people we don’t know?”</p>
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		<title>7 tech tools now available in the classroom, for better or worse</title>
		<link>http://blog.ted.com/2013/05/06/7-tech-tools-now-available-in-the-classroom-for-better-or-worse/</link>
		<comments>http://blog.ted.com/2013/05/06/7-tech-tools-now-available-in-the-classroom-for-better-or-worse/#comments</comments>
		<pubDate>Mon, 06 May 2013 20:20:52 +0000</pubDate>
		<dc:creator>Jessica Gross</dc:creator>
				<category><![CDATA[education]]></category>
		<category><![CDATA[classroom]]></category>
		<category><![CDATA[education week]]></category>
		<category><![CDATA[students]]></category>
		<category><![CDATA[teachers]]></category>
		<category><![CDATA[technology]]></category>

		<guid isPermaLink="false">http://blog.ted.com/?p=75569</guid>
		<description><![CDATA[The analog-to-digital shift that has seen e-readers booting out books, smartphones trumping landlines and tablets making desktops look fuddy-duddy is also bringing new tech tools to the classroom. Last month, I read this New York Times article about CourseSmart, an app that allows teachers to track whether students have done their reading in digital textbooks, [&#8230;]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=blog.ted.com&#038;blog=14795620&#038;post=75569&#038;subd=tedconfblog&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-75575" alt="iPad-use" src="http://tedconfblog.files.wordpress.com/2013/05/ipad-use.jpg?w=900"   />The analog-to-digital shift that has seen e-readers booting out books, smartphones trumping landlines and tablets making desktops look fuddy-duddy is also bringing new tech tools to the classroom. Last month, I read this <a href="Ron%2520Finley,%2520gardening,%2520TED,%2520Malcolm%2520London,%2520TED%2520Talks%2520Education,%2520TED-Ed"><i>New York Times</i> article about CourseSmart</a>, an app that allows teachers to track whether students have done their reading in digital textbooks, with interest. In the article, the dean of Texas A&amp;M’s business school, which is testing out the technology, admitted it was “Big Brother, sort of, but with a good intent.” And while it did seem to undermine one of the main points of college &#8212; that reading and studying are self-motivated &#8212; it also seemed like a good way for students to be able to demonstrate to professors that, yes, they are paying attention, and for professors to get real data as to what material just isn’t clicking for their students.</p>
<p>The tech solutions available to teachers now go far beyond the overhead projector. Below, a look at some tools in this burgeoning category.</p>
<ol>
<li><b>BetterLesson</b><br />
The Boston-based startup <a href="http://betterlesson.com/">BetterLesson</a>, founded in 2008, is a social media platform that educators can use to organize and share their curricula. Last year, the Bill and Melinda Gates Foundation <a href="http://techcrunch.com/2012/11/21/betterlesson-receives-3-5m-from-the-bill-melinda-gates-foundation-to-bring-the-magic-of-great-teaching-online/">awarded BetterLesson $3.5 million</a>. “Considering the startup allows teachers to browse a serious repository of documents, presentations, lessons and even complete units and courses, all through a simple search interface, and upload their own lessons onto a dashboard, you can see why teachers will love this kind of resource,” <a href="http://techcrunch.com/2011/09/28/betterlesson-grabs-1-6-million-to-let-educators-find-and-share-the-best-lesson-plans/">TechCrunch wrote in 2011</a>. “Add the ability to share curricula directly with international educators and receive feedback, and you’ve got yourself a goddamn deal, as Dave Chappelle would say.”<br />
<span style="color:#ffffff;">.</span></li>
<li><b>ClassDojo</b><br />
Launched in August 2011, <a href="http://www.classdojo.com">ClassDojo</a> helps teachers with what many call their hardest task: classroom management. The platform, which teachers can use on a smartphone, laptop or tablet, allows them to give students points (or take them away) “in real-time, with just one click,” as the website has it. Students are notified (“Well done Josh! +1 for teamwork!”), and teachers can use the platform to generate analytics and reports to share with parents and administrators.<br />
<span style="color:#ffffff;">.</span></li>
<li><b>PowerSchool<br />
</b><a href="http://www.pearsonschoolsystems.com/products/powerschool/">PowerSchool</a> allows teachers to track attendance, grades, and a lot more for students and parents to view at home. According to Pearson, which sells the system, PowerSchool supports 10 million students in over 65 countries.<br />
<span style="color:#ffffff;">.</span></li>
<li><b>SMART Board</b><br />
An “interactive whiteboard,” <a href="http://smarttech.com/smartboard">SMART Board</a> allows teachers to write class notes digitally, so they can be saved for students to access later. (Feel like building your own whiteboard? At TED in 2008, Johnny Lee showed how you can hack a Wii Remote to build a simple <a href="http://www.ted.com/talks/johnny_lee_demos_wii_remote_hacks.html">interactive whiteboard</a>.)<br />
<span style="color:#ffffff;">.</span></li>
<li><b>Remind101</b><br />
Started by a team of two brothers, <a href="https://www.remind101.com">Remind101</a> enables students and parents to sign up to receive teachers’ text-message reminders about assignments. It’s private—these are mass texts, and teachers can’t see students’ phone numbers. It’s also one-way, meaning that teachers can send out texts, but students can’t respond to them.<br />
<span style="color:#ffffff;">.</span></li>
<li><b>Educreations</b><br />
Using <a href="http://www.educreations.com/">Educreations</a>, teachers can produce video lessons using a “recordable interactive whiteboard” via an iPad app or the website. There’s a <a href="http://www.educreations.com/browse/">public directory of lessons</a>, available for browsing by students or other teachers (or you).</li>
</ol>
<p>Share your own favorite teacher tech in the comments, and for a comprehensive list, check out the <a href="http://www.newschools.org/entrepreneurs/edtechmap">NewSchools Venture Fund’s interactive map</a>. We’re curious—what tools here sound like a good idea and which could be problematic?</p>
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		<title>The journey is its own reward: Fellows Friday with Kellee Santiago</title>
		<link>http://blog.ted.com/2013/05/03/the-journey-is-its-own-reward-fellows-friday-with-kellee-santiago/</link>
		<comments>http://blog.ted.com/2013/05/03/the-journey-is-its-own-reward-fellows-friday-with-kellee-santiago/#comments</comments>
		<pubDate>Fri, 03 May 2013 19:00:31 +0000</pubDate>
		<dc:creator>Karen Eng</dc:creator>
				<category><![CDATA[Q&A]]></category>
		<category><![CDATA[Fe]]></category>
		<category><![CDATA[Journey]]></category>
		<category><![CDATA[Kellee Santiago]]></category>
		<category><![CDATA[technology]]></category>
		<category><![CDATA[TED Fellows]]></category>
		<category><![CDATA[That Game Company]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://blog.ted.com/?p=75459</guid>
		<description><![CDATA[In recent months, That Game Company’s downloadable PS3 game Journey has swept up an armload of awards &#8212; the Game Developers Choice Award for Game of the Year and BAFTA Video Game Award for Best Game Design, to name just two &#8212; not to mention a Grammy nomination for Best Original Soundtrack. Company co-founder and TED Fellow [&#8230;]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=blog.ted.com&#038;blog=14795620&#038;post=75459&#038;subd=tedconfblog&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<div id="attachment_75460" class="wp-caption aligncenter" style="width: 910px"><a href="http://tedconfblog.files.wordpress.com/2013/05/journey-game-screenshot-1-b.jpg"><img class="size-full wp-image-75460" alt="journey-game-screenshot-1-b" src="http://tedconfblog.files.wordpress.com/2013/05/journey-game-screenshot-1-b.jpg?w=900&#038;h=506" width="900" height="506" /></a><p class="wp-caption-text">TED Fellow Kellee Santiago has won numerous awards for the video game, &#8220;Journey.&#8221; Here, we talk to her about her craft.</p></div>
<p style="text-align:left;">In recent months, <a href="http://thatgamecompany.com/" target="_blank">That Game Company’s</a> downloadable PS3 game <a href="http://thatgamecompany.com/games/journey/" target="_blank">Journey</a> has swept up an armload of awards &#8212; the Game Developers Choice Award for Game of the Year and BAFTA Video Game Award for Best Game Design, to name just two &#8212; not to mention a Grammy nomination for Best Original Soundtrack. Company co-founder and TED Fellow <a href="http://blog.ted.com/2010/10/08/fellows-friday-with-kellee-santiago/" target="_blank">Kellee Santiago</a> tells us why she believes this remarkable game is touching so many people’s lives, what it might mean for the future of gaming. Bonus: we ask what’s next on her own horizon.</p>
<p><strong>This is a lot of awards  at once, isn’t it? How does it feel?<br />
</strong><br />
It’s been totally amazing. We did have a good feeling about Journey: the responses we got last year just from our players was totally overwhelming &#8212; people really felt they were able to have personal catharsis through it.</p>
<p>By December, which marks the beginning of game awards season, we’d already been getting so much good attention already — people doing costume plays of the characters, making videos, playing the music on YouTube. So we suspected Journey might get nominated as a stand-out game of the year, just as <a href="http://thatgamecompany.com/games/flow/">Flow</a> and <a href="http://thatgamecompany.com/games/flower/" target="_blank">Flower</a>, our previous titles, had. But amazingly, it also started showing up in best game of the year categories, as well as best story and best soundtrack and graphics, which put Journey in the same category as what’s known as triple-A games — the video equivalent of blockbuster movies — the high-budget disc titles like Halo 4 and Mass Effect 3, Borderlands 2 and Dishonored. Seeing Journey in along with them was amazing. Then we started winning, which was really unbelievable.</p>
<p>I think it really speaks to a shift happening in the games industry around the idea of who can make a quality game, and what defines a quality game experience. The emphasis wasn’t on hours of gameplay or weapon-changing abilities, but on personal, deep experiences.</p>
<p><strong>Tell us about the game experience.<br />
</strong><br />
In the game, the player is a robed figure. You wake up in the desert, and you see this giant mountain in front of you. The goal of the game is to go on this journey to the mountaintop — very much inspired by Joseph Campbell’s hero’s journey structure.</p>
<p>On each level you’re exploring what appears to be a ruined civilization. You’re in this long robe, and when you encounter pieces of cloth, they can give you energy. And that energy you can use to fly, not infinitely, just for short periods. And you can build upon your ability to fly. But the idea is that cloth is really the only living thing in this desert environment. And as you move through the world, you encounter more complex life forms of cloth, and you start to learn more and understand more about this civilization and what happened there.</p>
<p>It takes about 90 minutes, maybe two hours, to play. We wanted to allow people to play through in one sitting.</p>
<p><a href="http://tedconfblog.files.wordpress.com/2013/05/journey-game-screenshot-10-b-1.jpg"><img class="aligncenter size-full wp-image-75466" alt="journey-game-screenshot-10-b (1)" src="http://tedconfblog.files.wordpress.com/2013/05/journey-game-screenshot-10-b-1.jpg?w=900&#038;h=506" width="900" height="506" /></a></p>
<p><strong>How does the multiplayer aspect work?<br />
</strong><br />
As you’re going on this journey through different environments to the mountaintop, you can encounter another robed figure like yourself, and that is another real person. We don’t have an AI system, as some people think. It is always just a one-on-one connection, to give you this feeling like you’re in this vast world. So when you happen upon another person, it’s very significant.</p>
<p>One of the goals was to make an online console title that actually made you feel connected to another person, as opposed to the traditional online console gaming experience in which you start up a competitive, usually fighting or shooting game, and get yelled at by people from across the world.</p>
<p>In Journey, there’s actually no language, no voice chat system, and no in-game messaging. You’re also totally anonymous — you don’t have a user ID or a name, nothing that could take you out of the world that we were creating, which also leaves it totally open to players of any age and also from anywhere in the world. Because we don’t rely on language, we can actually have a global server, so you could be playing with someone who doesn’t even speak the same language as you. Yet you share the experience.</p>
<p><strong>Then do you have to play the game together?<br />
</strong><br />
You don’t have to. People have different play styles: I could be really into exploration, and they just want to go around and collect everything — then we’d naturally separate and be disconnected and left open to connect with someone else. This offers an organic way of players finding players who are similar to them.</p>
<p><a href="http://tedconfblog.files.wordpress.com/2013/05/journey-game-screenshot-9-b.jpg"><img class="aligncenter size-full wp-image-75462" alt="journey-game-screenshot-9-b" src="http://tedconfblog.files.wordpress.com/2013/05/journey-game-screenshot-9-b.jpg?w=900&#038;h=506" width="900" height="506" /></a></p>
<p><strong>How do the players communicate?<br />
</strong><br />
The only way of communicating is through a shout or call system. When you press a button on the controller, you’ll make either a tiny shout or a large call. It can act as a way of saying “Hey, I’m over here!” if you’re in the level but can’t see each other very well. But when two people initially find each other, they “speak” in lots of short chirps. It’s amazing how much actually people can communicate this way. It gets enough across, I guess.</p>
<p><strong>Is there no way they can ever find each other in the real world?<br />
</strong><br />
We’ve struggled with this, because from a game design stance, it can be very powerful to allow people to invite friends to play. But we felt the anonymity was really important, because the game is about humanity in general, not the specifics of this particular person. But if you play through the entire game, it’ll take you back to where you started again. At that moment, it will show you the other journeyers you encountered along the way, so people have connected to one another through the Playstation network messaging system afterwards.</p>
<p>There’s also a Tumblr blog actually called <a href="http://journeystories.tumblr.com/" target="_blank">Journey Stories</a>, where people post their experiences of playing and try and find each other if they’ve had a particularly moving experience with someone.</p>
<p>But it’s funny to think about how originally it was really just a theory when 13 of us were developing the game. We really felt that simply moving through these environments with another person would be something really compelling to share online. I guess it turned out that we weren’t alone.</p>
<p><strong>Is it meant to be played again and again?<br />
</strong><br />
Yes. There are collectibles that you can go and get through multiple playthroughs. But mainly people play again because the environments are beautiful and it’s a really interesting place to be — and you can always encounter another person. That really does change your experience every time.</p>
<p><strong>So even though you know what you’re going to encounter at the end, it’s still worth exploring and making contact with somebody else.<br />
</strong><br />
Yeah. A metaphor we used a lot during development was hiking — especially that feeling like we can pass each other on a busy street in an urban environment, we don’t even recognize each other. But when you’re out hiking somewhere, when you see another person, you feel a connection to them. And everyone’s pretty nice usually when you go out hiking. I’ve hiked in Griffith Park on some of the same trails many, many times now because I live right here, but it’s still a beautiful place to explore. I’ll still go back to it.</p>
<p><a href="http://tedconfblog.files.wordpress.com/2013/05/journey-game-screenshot-18.jpg"><img class="aligncenter size-full wp-image-75463" alt="journey-game-screenshot-18" src="http://tedconfblog.files.wordpress.com/2013/05/journey-game-screenshot-18.jpg?w=900"   /></a></p>
<p><strong>You’re no longer with That Game Company. What happened, and what are you up to now?<br />
</strong><br />
We pretty much disbanded after Journey was shipped, about a year ago. It had been six years, and myself and co-founder Jenova Chen and the other people that had been there for a while, we had just really grown and changed. Your art imitates your life, and it was true for every single one of our games, and Journey was no exception. Jenova said in the acceptance speech that he gave at GDC that, if you played through Journey, you’d understand our own struggles as well. It reflects everything we were going through.</p>
<p>So when it was over, it was time for us to hit the start-a-new-journey button, like we have in the game. I didn’t know what was next. In games, I love the practice of game development and game design, but I’m also passionate about empowering different voices in game development to be successful so that we can have a wider variety of experiences in games. I’m interested in how our business model can impact that. Because the games industry is relatively young, there’s still much room to change that and switch it up. I’ve been doing that also with an angel investment fund called <a href="http://indie-fund.com/" target="_blank">Indie Fund</a>, which I co-founded in the beginning of 2010.</p>
<p>My period of exploration vacillated between both. But I thought that in order to really impact the finances and the business model of the games industry, I would ultimately have to go work for one of the large studios or large console manufacturers and work my way up to being in a position of power. I got connected with Julie Uhrman, who’s the CEO and founder of <a href="http://www.ouya.tv/" target="_blank">Ouya</a>, which I joined as Head of Developer Relations a month ago. Ouya made a lot of waves last year. They ran a very successful Kickstarter campaign: making $8.5 million dollars for a new console, which is crazy. It could have only worked on Kickstarter: investors were just laughing them out of the room. No one wanted to get into hardware manufacturing.</p>
<p>With Ouya, I really feel there is an opportunity to have all of the accessibility for development that mobile devices and PCs do, but in the living room &#8212; still have developers be able to develop a variety of gaming experiences, but with all the ease and openness of a platform that’s been provided through App Store and Google Play. That really excites me.</p>
<p><strong>Any regrets? </strong></p>
<p>That we lost the Grammy to Trent Reznor. But that’s OK.</p>
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		<title>When our private lives become public online … will it make us more or less tolerant?</title>
		<link>http://blog.ted.com/2013/05/02/when-our-private-lives-become-public-online-will-it-make-us-more-or-less-tolerant/</link>
		<comments>http://blog.ted.com/2013/05/02/when-our-private-lives-become-public-online-will-it-make-us-more-or-less-tolerant/#comments</comments>
		<pubDate>Thu, 02 May 2013 16:32:50 +0000</pubDate>
		<dc:creator>Helen Walters</dc:creator>
				<category><![CDATA[Technology]]></category>
		<category><![CDATA[Juan Enriquez]]></category>
		<category><![CDATA[online security]]></category>
		<category><![CDATA[privacy]]></category>
		<category><![CDATA[social media]]></category>
		<category><![CDATA[technology]]></category>
		<category><![CDATA[TED2013]]></category>

		<guid isPermaLink="false">http://blog.ted.com/?p=75403</guid>
		<description><![CDATA[“I’m not arguing that this stuff shouldn’t exist,” says Juan Enriquez. “I’m saying that precisely because this stuff is so powerful, we should be careful and think about what we’re doing, instead of treating it like a lark, thinking if we post something at 2am that no one will care.” The Boston-based entrepreneur and many-time [&#8230;]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=blog.ted.com&#038;blog=14795620&#038;post=75403&#038;subd=tedconfblog&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<div class="wp-caption alignnone" style="width: 910px"><a href="http://tedconfblog.files.wordpress.com/2013/05/juanenriquez_2013u-embed.jpg"><img alt="JuanEnriquez_2013U-embed" src="http://tedconfblog.files.wordpress.com/2013/05/juanenriquez_2013u-embed.jpg?w=900&#038;h=506" width="900" height="506" /></a><p class="wp-caption-text">Photo: Ryan Lash</p></div>
<p>“I’m not arguing that this stuff shouldn’t exist,” says Juan Enriquez. “I’m saying that precisely because this stuff is so powerful, we should be careful and think about what we’re doing, instead of treating it like a lark, thinking if we post something at 2am that no one will care.”</p>
<p>The Boston-based entrepreneur and <a href="http://www.ted.com/speakers/juan_enriquez.html">many-time TED speaker</a> is mulling the impact of social media and new technology in an interview with the TED Blog yesterday. As he asks in <a href="http://www.ted.com/talks/juan_enriquez_how_to_think_about_digital_tattoos.html">this short talk from TED2013</a>, what if the “digital tattoos” we create by using programs such as Facebook, Twitter, and Google are in fact as enduring as any embellishment on our physical selves? Shouldn&#8217;t we at least try to avoid being branded with the digital equivalent of an embarrassing tramp stamp?</p>
<p><a href="http://www.ted.com/talks/juan_enriquez_how_to_think_about_digital_tattoos.html" class="video_teaser" target="_blank"><img src="http://images.ted.com/images/ted/df4268df2cdd9dbc4f5c1e6f1c95cfddedf71576_240x180.jpg" alt="Juan Enriquez: Your online life, permanent as a tattoo" width="132" height="99" />Juan Enriquez: Your online life, permanent as a tattoo<span class="play"></span></a> It&#8217;s a new metaphor for an old topic, one that&#8217;s busied writers and thinkers of every generation. As Enriquez himself points out, the ancient Greeks were terribly taken with ideas of immortality and how they might be remembered. Yet he believes that in modern life we’re not at all savvy about the long-term consequences of impulsive decisions. He points to Andrea Benitez, the young Mexican woman who recently ran afoul of social media when she proudly and publicly wrote about getting her father to shut down a restaurant she considered didn’t treat her with enough deference. “Now she’s &#8216;Lady Profeco,&#8217; essentially Lady Macbeth,” says Enriquez of the girl, who’s been roundly trashed within social media, even the subject of an <a href="http://www.nytimes.com/2013/04/30/world/americas/restaurant-patrons-behavior-is-panned.html" target="_blank">article in <em>The N</em></a><i><a href="http://www.nytimes.com/2013/04/30/world/americas/restaurant-patrons-behavior-is-panned.html">ew York Times</a></i>.</p>
<p>Enriquez is not arguing that Ms. Benitez should have been free to exploit her father’s status. Neither is he saying that the solution is to swear off social media for good. Rather, he’s advocating a path of conscious tolerance. “We’re demanding that young people be responsible for stuff that lasts for a long time,” he says. “Folks should pay attention.”</p>
<p>But isn’t Enriquez just being old school, I ask? Sure, he and I might be horrified by the idea of every last thoughtless jape of our younger selves being captured and broadcast to a virtual audience of millions. But, well, it wasn’t. Why does he think those growing up in a new status quo won&#8217;t simply figure out the best way to manage the deluge? Might not society mores shift, so that what he sees as a permanent stain might in fact be as fleeting as a temporary tattoo? “I do wonder,&#8221; he allows. &#8220;If all our lives become transparent, if you actually get a full picture of the good and the bad of someone sitting next to you in church, how would our societal norms change?”</p>
<p>“I don’t know that there’s one answer,&#8221; he adds. &#8220;I’d like to think we’d be more tolerant, but often when things are exposed we clamp down and deem something unacceptable.”</p>
<p>In other words, it’s the grey areas we should watch for, and we should foster open conversation about the impact of our media on our actions and behavior. The solution isn’t to deny digital, though heaven knows there are plenty of such ideas in the works. (Enriquez mentions these <a href="http://www.nii.ac.jp/userimg/press_20121212e.pdf">glasses designed to impede facial identification software</a>.) Instead, we must be thoughtful, smart, and conscious of the decisions we’re making, the tradeoffs we&#8217;re making, and the potential consequences of our actions. To apply (whisper it) common sense. That’s a concept that’s as old as the ancient Greeks … and one that’ll never go out of style.</p>
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		<title>Does documenting your life online keep you from actually living it?: An excerpt from the new TED Book, Our Virtual Shadow</title>
		<link>http://blog.ted.com/2013/05/02/does-documenting-your-life-online-keep-you-from-actually-living-it-an-excerpt-from-the-new-ted-book-our-virtual-shadow/</link>
		<comments>http://blog.ted.com/2013/05/02/does-documenting-your-life-online-keep-you-from-actually-living-it-an-excerpt-from-the-new-ted-book-our-virtual-shadow/#comments</comments>
		<pubDate>Thu, 02 May 2013 14:21:43 +0000</pubDate>
		<dc:creator>tedblogguest</dc:creator>
				<category><![CDATA[Culture]]></category>
		<category><![CDATA[Damon Brown]]></category>
		<category><![CDATA[Facebook]]></category>
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		<category><![CDATA[social media]]></category>
		<category><![CDATA[technology]]></category>
		<category><![CDATA[TED Books]]></category>
		<category><![CDATA[the internet]]></category>
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		<category><![CDATA[virtual life]]></category>
		<category><![CDATA[virtual shows]]></category>

		<guid isPermaLink="false">http://blog.ted.com/?p=75404</guid>
		<description><![CDATA[By Damon Brown The morning of our wedding, my wife and I only had one major discussion: Should we bring our cell phones? She loved Facebook as much as I loved Twitter, and since we’ve lived and made friends all across the country, the social networks made it easier to stay connected to our loved [&#8230;]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=blog.ted.com&#038;blog=14795620&#038;post=75404&#038;subd=tedconfblog&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p><img class="size-full wp-image-75405 alignleft" style="margin:0 10px 10px 0;float:left;" alt="Our-Virtual-Shadow-cover" src="http://tedconfblog.files.wordpress.com/2013/05/our-virtual-shadow-cover.jpg?w=900"   /><strong>By Damon Brown</strong></p>
<p>The morning of our wedding, my wife and I only had one major discussion: Should we bring our cell phones? She loved Facebook as much as I loved Twitter, and since we’ve lived and made friends all across the country, the social networks made it easier to stay connected to our loved ones far away. We wanted those who couldn’t make it to the wedding to feel connected, too. But we decided to put the smartphones away. Our decision turned out to be the right one: I can honestly still remember every single moment of the ceremony. I was fully present.</p>
<p>A few months later, my favorite uncle shared some good news: He had pictures — hundreds of pictures — from our wedding day. He’d gotten some gorgeous shots, he said, and he couldn’t wait to send them to us. He also told me that he couldn’t wait to get the official video, since he’d been distracted and missed a lot. He was excited to watch a recap of what had happened because he had been busy trying to capture the beautiful moments as they were actually happening.</p>
<p>At this point, the discussion usually veers into our overly plugged-in society — the subsidized cell phone industry makes photo-ready smartphones really cheap, the prevalence of phones encourages everyone to take more pictures, our phones encourage us to use them every time they buzz, etc. But let’s throw that red herring back into the digital river. Our need to capture our memories certainly didn’t start with Instagram.</p>
<p>The decisions I, my wife, and my uncle faced are part of the same conflict humans have had throughout time: how do we capture and save a potentially significant moment? It is the prehistoric caveman making images on the wall, the elementary-school class creating a time capsule, every man in an army platoon getting the same tattoo right before a battle. Each moldy Polaroid, FourSquare check-in, and uploaded YouTube video creates a breadcrumb trail back through our lives. We want these archives, whether digital or physical, to point back to the very real experience we had, or, just as importantly, to give us insight into someone else’s experience. Silicon Valley tech culture expert Paul Philleo calls these mementos <i>anchors of memory.</i></p>
<p>If you picture all the experiences in our lifetimes as drops in the ocean, anchors of memory are those manmade landmarks reminding us that something of note is located there. Without them, we risk forgetting our most important moments in a sea of mundane recollections. For instance, the first time you visit the Statue of Liberty, you may create an anchor of memory that is physical, like writing a passage in your diary, or an anchor of memory that is virtual, like checking into the location on an app. The physical anchor of memory takes up physical space and requires physical maintenance: keeping your diary dry, finding a safe place to store it, etc. A virtual anchor of memory takes up virtual space and requires time maintenance: making sure your account is active, managing relationships on the check-in service, etc. The physical anchors of memory represent the stuff we make the space to own, which constitute our possessions; our virtual anchors of memory represent the stuff we make the time to upload, which create our virtual shadow. In both cases, we’ve reserved a spot for a particular symbolic gesture in our life.</p>
<p>To better understand the anchors of memory, let’s look at them as what a programmer would call them: pointers. A pointer is an empty object whose sole purpose is to represent something else with actual content. The Polaroid doesn’t <i>contain</i> your 1978 family reunion, but it points to the memory of that event in your mind. A Twitter status is 140 organized symbols that, for you, trigger a particular idea. Or, in more physical terms, a city mile marker is merely metal with scribbles on it, but it shows you where you have to go to get to that particular place.</p>
<p>But what happens if the pointer, this empty piece of symbolism, aims at something that is inaccurate, incomplete, or, worse, not of value at all?</p>
<p><i>This essay has been excerpted from the new TED Book </i><a href="http://www.ted.com/pages/tedbooks_library#DamonBrown">Our Virtual Shadow: Why We Are Obsessed with Documenting Our Lives Online</a><i>, by culture writer <a href="http://damonbrown.net/">Damon Brown</a>, creator of the app <a href="http://www.quoteunquote.me/">Quote Unquote</a> and author of more than a dozen books, including </i>Porn &amp; Pong: How Grand Theft Auto, Tomb Raider and Other Sexy Games Changed Our Culture</i>. His new TED Book takes a look at what happens to us as individuals in a world of infinite status updates, constant tweeting, obsessive Instagraming. It answers the question: Does documenting our lives keep us from living them? And more important: How can we use social media tools, which satisfy a real need to be heard and remembered, to help us stay present in actual life? </i></p>
<p><i>“<a href="http://www.ted.com/pages/tedbooks_library#DamonBrown">Our Virtual Shadow</a>” is available for the <a href="http://www.amazon.com/Our-Virtual-Shadow-Documenting-ebook/dp/B00CJJ95WE/ref=sr_1_2?ie=UTF8&amp;qid=1367423099&amp;sr=8-2&amp;keywords=our+virtual+shadow">Kindle</a>, <a href="http://www.barnesandnoble.com/w/our-virtual-shadow-damon-brown/1115143209?ean=2940016403663">Nook</a>, or through the <a href="https://itunes.apple.com/us/book/our-virtual-shadow/id628069795?ls=1">iBookstore</a>. Or download the </i><a href="http://itunes.apple.com/us/app/ted-books/id511071050?mt=8">TED Books</a> app for your iPad or iPhone. <a href="http://www.ted.com/pages/tedbooks_library#DamonBrown">Read more »</a></p>
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