Paola Antonelli is senior curator of architecture and design at the Museum of Modern Art in New York. But despite her nearly 20-year tenure at the museum, Antonelli remains resolutely disinterested in relying on the known or the obviously popular. She is always keen to challenge preconceptions of design’s role in everyday life,
Paola Antonelli: Why I brought Pac-Man to MoMA
even as she pushes her colleagues at the museum to consider and question design’s relationship to art.
As she explains in today’s TED Talk, her decision to acquire 14 video games for MoMA’s permanent collection caused howls of outrage to echo through the museum’s hallowed halls, as aggrieved critics tore out their hair at the disrespect implicitly being shown to artistic heroes such as Pablo Picasso and Vincent van Gogh. But design is quite separate from art, Antonelli argues, and they should not be mistaken for one another. Too often, people seem to assume that designers secretly want to be artists. “No!” she says forcefully. “Designers aspire to be really great designers.” Right on!
MoMA has bought 14 video games for its design collection … and more are on the wishlist. For design buffs and fans of contemporary culture, this is an important moment, one that broadens the perception of design and its influence in society, and prompts deeper consideration for a discipline that is often poorly understood or overlooked.
Here, Antonelli describes the selection process for those 14 trailblazing games, sharing insight into her curatorial thinking.
13. Passage. “You have five minutes, you live, you grow old, you die, and there is no extra life. Along the way, you make choices. For instance, if you choose to have a partner, life will be more complicated but longer. Quite existentialist.” Jason Rohrer (American, born 1977). 2007. Video game. Gift of the designer. Image courtesy Brandon Boyer.
14. Canabalt. “A classic side-scroll runner in black and white, Canabalt has sophisticated indie cred and takes very little memory, but it exploits all the tricks of the contemporary trade in ways that transpire in its ‘buglessness’.” Adam Saltsman (American, born 1982). Music by Daniel Baranowsky (American, born 1984). Video game. 2009. Gift of the designer.